{"apiVersion":"v1","generatedAt":"2026-10-25T04:22:21Z","pulse":{"slug":"spatial-computing","name":"Spatial Computing Pulse","description":"AR, VR, XR and spatial computing news from X.","sections":["Software, Apps & Platforms","Devices & Hardware","Trends & Analysis","Company News","Things to Try"],"itemCount":24,"latestEditionItemCount":8,"lastEditionAt":"2026-10-25T03:52:00Z","feedUrl":"https://presto-ferry-g7bz.here.now/feeds/spatial-computing.xml","itemsUrl":"https://presto-ferry-g7bz.here.now/api/v1/pulses/spatial-computing.json"},"count":24,"items":[{"id":"4bf99d15b027f24c","pulse":"spatial-computing","pulseName":"Spatial Computing Pulse","title":"iPhone Duo delivery dates slip to January, and early buyers are hunting for store stock","url":"https://x.com/adambader/status/2114192730020806981","synopsis":"@adambader says his iPhone Duo delivery order still shows January, so he plans to try a walk-in or a 6am pickup order at Apple's Union Square store in San Francisco, and asks whether anyone has had luck there. It's a small but concrete signal that demand is outrunning supply; the post has about 530 views and a handful of likes so far.","also":[],"section":"Devices & Hardware","publishedAt":"2026-10-25T03:52:00Z","firstSeenAt":"2026-10-25T04:22:21Z","editionAt":"2026-10-25T03:52:00Z","rank":1},{"id":"4374eebd677d941e","pulse":"spatial-computing","pulseName":"Spatial Computing Pulse","title":"Bending your real room like taffy in Quest 3 passthrough, built in the browser","url":"https://x.com/Kaberikram/status/2114190032332599420","synopsis":"@Kaberikram shows a mixed-reality demo where you pinch a wall in Quest 3 passthrough and stretch it, keeping its real texture, using only hand interactions. He built it with IWSDK (Meta's Immersive Web SDK) and three.js running in the browser. The post is mainly a video, so this summary is based on its text; engagement is small.","also":[],"section":"Software, Apps & Platforms","publishedAt":"2026-10-25T03:52:00Z","firstSeenAt":"2026-10-25T04:22:21Z","editionAt":"2026-10-25T03:52:00Z","rank":2},{"id":"11da8ab0d8d7a709","pulse":"spatial-computing","pulseName":"Spatial Computing Pulse","title":"A fan-made Torchlight 2 port for Vision Pro adds eye-tracking controls","url":"https://x.com/visionOSfan/status/2114193962621874358","synopsis":"Japanese AR developer @osugi_tools highlights that a developer named Dash is building his own Vision Pro version of Torchlight 2 that supports controllers, touch and gaze input, and @visionOSfan amplified it this hour. Both note that screen recordings don't convey how the spatial 3D feels. It's a personal project, not an official release, and the source posts are mainly video.","also":["https://x.com/osugi_tools/status/2113553427553005785"],"section":"Software, Apps & Platforms","publishedAt":"2026-10-25T03:52:00Z","firstSeenAt":"2026-10-25T04:22:21Z","editionAt":"2026-10-25T03:52:00Z","rank":3},{"id":"045ba6b1539359d6","pulse":"spatial-computing","pulseName":"Spatial Computing Pulse","title":"Apple says Safari on visionOS 27 blocks identity-resolution tracking services","url":"https://x.com/visionOSfan/status/2114193159022633330","synopsis":"A WebKit blog post says Safari in the iOS, iPadOS, macOS and visionOS 27 releases blocks network access to identity-resolution services, which link your email address to a tracking ID. @visionOSfan welcomed visionOS being on the list but wants independent testing, and @StormyCloudInc's original post also notes this is Apple's own claim with no outside verification yet.","also":["https://x.com/StormyCloudInc/status/2113382562559136166","https://webkit.org/blog/18438/blocking-identity-resolution-infrastructure/"],"section":"Software, Apps & Platforms","publishedAt":"2026-10-25T03:52:00Z","firstSeenAt":"2026-10-25T04:22:21Z","editionAt":"2026-10-25T03:52:00Z","rank":4},{"id":"77cbd2722c512c9e","pulse":"spatial-computing","pulseName":"Spatial Computing Pulse","title":"Recreating Vision Pro's frosted-glass UI look on Quest 3","url":"https://x.com/visionOSfan/status/2114191014416249293","synopsis":"Developer @ElasticSea posted a short clip of his attempt to get the Apple Vision Pro frosted-glass interface style running on Quest 3, which drew about 1,200 views and 23 likes. @visionOSfan resurfaced it, noting the look is hard to nail and asking how it performs on Quest hardware. The original is a video, so this is based on the post text.","also":["https://x.com/ElasticSea/status/2113269192720081144"],"section":"Software, Apps & Platforms","publishedAt":"2026-10-25T03:52:00Z","firstSeenAt":"2026-10-25T04:22:21Z","editionAt":"2026-10-25T03:52:00Z","rank":5},{"id":"4ca35d325179a8e6","pulse":"spatial-computing","pulseName":"Spatial Computing Pulse","title":"Gaussian splats trained entirely on Vision Pro turn friends into desk figurines","url":"https://x.com/visionOSfan/status/2114189170176405951","synopsis":"@visionOSfan resurfaced a post from @SadlyItsBradley (Brad Lynch) showing a Gaussian splat of a friend's VRChat avatar, captured with his work-in-progress Spatial Video Capture prefab and trained fully on-device on Vision Pro with his Splattery app. Lynch's original drew about 5,200 views and 70 likes; it's mainly a video, and he describes the capture tool as a work in progress.","also":["https://x.com/SadlyItsBradley/status/2113043532684337408"],"section":"Software, Apps & Platforms","publishedAt":"2026-10-25T03:52:00Z","firstSeenAt":"2026-10-25T04:22:21Z","editionAt":"2026-10-25T03:52:00Z","rank":6},{"id":"2ec6b3abcb76acb7","pulse":"spatial-computing","pulseName":"Spatial Computing Pulse","title":"Vision Pro's pitch is its content, but it still needs to get lighter, cheaper and stickier","url":"https://x.com/visionOSfan/status/2114195077006536717","synopsis":"In a run of posts, @visionOSfan argues that immersive content like Remnants is Vision Pro's best sales pitch, but that the headset needs to get lighter and cheaper, and that while the hardware feels ready, it still lacks apps people reach for every day. He quotes @BleepAppHQ, which argues visionOS could become the standard for content viewing once the ecosystem matures and prices and size come down. Engagement on all of these is small.","also":["https://x.com/visionOSfan/status/2114189564789330281","https://x.com/BleepAppHQ/status/2113588813771522159"],"section":"Trends & Analysis","publishedAt":"2026-10-25T03:52:00Z","firstSeenAt":"2026-10-25T04:22:21Z","editionAt":"2026-10-25T03:52:00Z","rank":7},{"id":"37ba41ef000aa05d","pulse":"spatial-computing","pulseName":"Spatial Computing Pulse","title":"Earth to Avatars at 30: a look back at an early virtual-worlds conference","url":"https://x.com/auradeluxe/status/2114193874004648444","synopsis":"VR and 3D web pioneer @auradeluxe (Tony Parisi) shared that he keynoted the Earth to Avatars conference in San Francisco thirty years ago, linking Bruce Damer's Substack retrospective on it. The piece frames the event as sitting midway between science-fiction dreams of the metaverse and the rise of social media, useful context for today's avatar and social VR debates.","also":["https://drbrucedamer.substack.com/p/earth-to-avatars-at-30-contact-culture"],"section":"Trends & Analysis","publishedAt":"2026-10-25T03:52:00Z","firstSeenAt":"2026-10-25T04:22:21Z","editionAt":"2026-10-25T03:52:00Z","rank":8},{"id":"da9b17ef7d6ea1b9","pulse":"spatial-computing","pulseName":"Spatial Computing Pulse","title":"Hesai unveils Kosmo, a LiDAR plus 8K camera system for 3D reconstruction","url":"https://x.com/tokufxug/status/2114184578097393728","synopsis":"In a Japanese-language summary, @tokufxug reports that LiDAR maker Hesai announced Kosmo, which captures spaces with LiDAR and an 8K camera, then generates Gaussian splats, meshes and depth maps together in the cloud, using generative AI to fill in unscanned areas and textures. He flags that the millimeter accuracy and up-to-5x speed figures are manufacturer claims, and that the AI-filled parts aren't measured data. Source links are in his replies; engagement is small so far.","also":[],"section":"Devices & Hardware","publishedAt":"2026-10-25T02:52:00Z","firstSeenAt":"2026-10-25T03:26:59Z","editionAt":"2026-10-25T02:52:00Z","rank":1},{"id":"3d2b256dbf3807f0","pulse":"spatial-computing","pulseName":"Spatial Computing Pulse","title":"iPhone Duo early owners keep weighing the cover screen and Touch ID","url":"https://x.com/adambader/status/2114187771963490685","synopsis":"Following his 20-minute hands-on last hour, @adambader says he has now ordered an iPhone Duo and asks owners how useful the cover screen is for texting and quick tasks and whether they got used to Touch ID, his two main concerns. Separately, @xchester16 jokes that he leaves his Duo unfolded at night. Both posts have little engagement so far.","also":["https://x.com/xchester16/status/2114177295925805421"],"section":"Devices & Hardware","publishedAt":"2026-10-25T02:52:00Z","firstSeenAt":"2026-10-25T03:26:59Z","editionAt":"2026-10-25T02:52:00Z","rank":2},{"id":"87de721a0d34d4db","pulse":"spatial-computing","pulseName":"Spatial Computing Pulse","title":"Rive renders a hologram-style spatial UI on Meta Quest 3","url":"https://x.com/tokufxug/status/2114175152783290511","synopsis":"@tokufxug highlights a demo by Rive's Sanu Sagar of an interactive, hologram-style interface on Quest 3, built with the Rive CLI and drawn entirely by the Rive GPU Renderer. Rive has also released an experimental GPU Canvas for Unity, which he notes is version v0.5.2-exp.5 and still experimental. The post is mainly a video, so this summary is based on its text.","also":[],"section":"Software, Apps & Platforms","publishedAt":"2026-10-25T02:52:00Z","firstSeenAt":"2026-10-25T03:26:59Z","editionAt":"2026-10-25T02:52:00Z","rank":3},{"id":"4ab3ebf0dc261f2d","pulse":"spatial-computing","pulseName":"Spatial Computing Pulse","title":"Krea shows real-time AI editing from drawings, webcams and screen shares","url":"https://x.com/tokufxug/status/2114177104812331244","synopsis":"Per @tokufxug's summary, a Krea demo by Víctor Perez shows canvas drawings and prompt changes reflected in the generated image instantly, along with webcam and screen-share feeds being transformed in real time and a stop-motion style video effect. It's relevant to anyone prototyping live mixed-reality visuals. The post is mainly a video, so this is based on its text.","also":[],"section":"Software, Apps & Platforms","publishedAt":"2026-10-25T02:52:00Z","firstSeenAt":"2026-10-25T03:26:59Z","editionAt":"2026-10-25T02:52:00Z","rank":4},{"id":"f05ec1afe720c82d","pulse":"spatial-computing","pulseName":"Spatial Computing Pulse","title":"Visit the social VR world わたしのがっこう (My School) by konatu","url":"https://x.com/Neomance/status/2114175117156659673","synopsis":"VR photographer @Neomance posted \"The Daydream Garden,\" a shot taken in the world わたしのがっこう by creator konatu, and it was the most-engaged post on the lists this hour with about 105 likes and 46 bookmarks. The post names the world and its author, so you can search for it by name in your social VR app; the post itself doesn't say which platform it's on.","also":[],"section":"Things to Try","publishedAt":"2026-10-25T02:52:00Z","firstSeenAt":"2026-10-25T03:26:59Z","editionAt":"2026-10-25T02:52:00Z","rank":5},{"id":"e91c811b0b7f830c","pulse":"spatial-computing","pulseName":"Spatial Computing Pulse","title":"Saschka Unseld: the best AI workflows build focused editors, not replacements","url":"https://x.com/saschkaunseld/status/2114187292126687240","synopsis":"@saschkaunseld says he has started building a narrative-driven racing game, and that the real experiment is how AI changes his creative process. His early take is that the best AI workflows don't replace the work but build hyper-focused editors that let you see and reshape it. Engagement is small; the post includes an image.","also":[],"section":"Trends & Analysis","publishedAt":"2026-10-25T02:52:00Z","firstSeenAt":"2026-10-25T03:26:59Z","editionAt":"2026-10-25T02:52:00Z","rank":6},{"id":"0320e59f4042181f","pulse":"spatial-computing","pulseName":"Spatial Computing Pulse","title":"A quick iPhone Duo hands-on: great inner screen, but Touch ID and folded thickness are the trade-offs","url":"https://x.com/adambader/status/2114168948292018222","synopsis":"@adambader spent 20 minutes with the iPhone Duo and liked the premium hardware, the inner screen's size, how thin and light it feels unfolded, and typing on the big screen. His dislikes were Touch ID (he expects he'd miss Face ID), a vertical tab bar that eats space when folded, a heavy, thick feel when closed, and a cover screen shorter than he'd like. He calls it a good first-gen product that perfects the inner screen at the expense of other things, and says he's ordering one for testing; the post has four photos and small engagement so far.","also":[],"section":"Devices & Hardware","publishedAt":"2026-10-25T01:57:00Z","firstSeenAt":"2026-10-25T02:21:23Z","editionAt":"2026-10-25T01:57:00Z","rank":1},{"id":"8d9877ea2ed73b54","pulse":"spatial-computing","pulseName":"Spatial Computing Pulse","title":"Indie devs are building their own AI-assisted VR art and animation tools","url":"https://x.com/dannyaroslavski/status/2114164255557918847","synopsis":"In a thread sparked by @supahvee1234's popular clip (about 176 likes) of hand-tweaking procedurally generated poses and animations directly in VR for a Quake project, @dannyaroslavski says making bespoke AI and VR art tools is \"pretty rad and basically free\" and shared a clip of his own. In a follow-up he says his setup uses a custom rigging approach with squashy, volume-preserving surfaces instead of bones. Both are mainly videos, so details rest on the post text; another modder in the thread asked to borrow the in-VR tuning idea to save hours of testing.","also":["https://x.com/supahvee1234/status/2114094483965186499","https://x.com/dannyaroslavski/status/2114164562576789652"],"section":"Software, Apps & Platforms","publishedAt":"2026-10-25T01:57:00Z","firstSeenAt":"2026-10-25T02:21:23Z","editionAt":"2026-10-25T01:57:00Z","rank":2},{"id":"99a5be5033474772","pulse":"spatial-computing","pulseName":"Spatial Computing Pulse","title":"Second Life content creation meeting recap for week 43","url":"https://x.com/InaraPey/status/2113701869583585635","synopsis":"Reshared onto the lists this hour by @Prokofy, Inara Pey's summary of Second Life's Content Creation User Group meeting covers Linden Lab's current and upcoming content-creation projects, community requests and comments, and related viewer development. The full notes are in the blog post linked from her post, which was originally published Oct 23.","also":[],"section":"Software, Apps & Platforms","publishedAt":"2026-10-25T01:57:00Z","firstSeenAt":"2026-10-25T02:21:23Z","editionAt":"2026-10-25T01:57:00Z","rank":3},{"id":"e465ec9a9159c0ec","pulse":"spatial-computing","pulseName":"Spatial Computing Pulse","title":"iPhone Duo tip: trigger Shortcuts automations when you open or close it","url":"https://x.com/VistaLargaGames/status/2114166174733021393","synopsis":"@VistaLargaGames says iPhone Duo owners can set up a shortcut or automation that runs when the phone is opened, closed, or both, for example locking the phone when you close it. It follows his earlier tip to enroll the side of your index finger as a Touch ID finger so the phone unlocks naturally as you grip it.","also":["https://x.com/VistaLargaGames/status/2114130857237815589"],"section":"Things to Try","publishedAt":"2026-10-25T01:57:00Z","firstSeenAt":"2026-10-25T02:21:23Z","editionAt":"2026-10-25T01:57:00Z","rank":4},{"id":"d7dd7b61209fe2ae","pulse":"spatial-computing","pulseName":"Spatial Computing Pulse","title":"More iPhone Duo screens reportedly cracking along the hinge","url":"https://x.com/elg/status/2114148078580371591","synopsis":"@elg passes along a Reddit user's claim that their iPhone Duo's screen cracked along the hinge within six hours, noting that's where the reported breaks keep appearing, and reminds Apple execs they asked to be held accountable. He quotes a widely shared Chinese-language post (about 209 likes, 47,000 views) saying one user's hinge visibly bulged after a day at the same spot just below the inner screen's midline. These are user reports, not a confirmed defect.","also":[],"section":"Devices & Hardware","publishedAt":"2026-10-25T00:57:00Z","firstSeenAt":null,"editionAt":"2026-10-25T00:57:00Z","rank":1},{"id":"399349a279f5ca84","pulse":"spatial-computing","pulseName":"Spatial Computing Pulse","title":"Oakley Meta glasses photoshoot","url":"https://x.com/simonleon_xr/status/2114159058559336952","synopsis":"XR creator @simonleon_xr says he did photoshoots for Oakley and Meta last week and shared images, pointing people to his Instagram for the rest. It's mainly visual and just posted, so engagement is minimal so far.","also":[],"section":"Devices & Hardware","publishedAt":"2026-10-25T00:57:00Z","firstSeenAt":null,"editionAt":"2026-10-25T00:57:00Z","rank":2},{"id":"7a81a785e02401b4","pulse":"spatial-computing","pulseName":"Spatial Computing Pulse","title":"1994 DOS Star Wars: TIE Fighter running standalone on Quest 3","url":"https://x.com/OG_VR_Gamer/status/2114156192465600606","synopsis":"@OG_VR_Gamer posted the 1994 DOS version of Star Wars: TIE Fighter running on a standalone Quest 3. The post is mainly a video with no setup details, so how it's running isn't stated.","also":[],"section":"Software, Apps & Platforms","publishedAt":"2026-10-25T00:57:00Z","firstSeenAt":null,"editionAt":"2026-10-25T00:57:00Z","rank":3},{"id":"ab27e085b32a08a1","pulse":"spatial-computing","pulseName":"Spatial Computing Pulse","title":"Cyan Worlds' Myst campaign hits its 900k goal and adds audiobook stretch goals","url":"https://x.com/cyanworlds/status/2114158260714696804","synopsis":"Cyan Worlds, the studio behind Myst and its VR versions, says its campaign reached its 900k goal and revealed two more stretch goals: a cloth map of Aitrus's Map to the Surface and unabridged audiobooks of all three Myst novels. Cyan says these will be traditional audiobooks rather than radio plays, with more details to come.","also":[],"section":"Company News","publishedAt":"2026-10-25T00:57:00Z","firstSeenAt":null,"editionAt":"2026-10-25T00:57:00Z","rank":4},{"id":"51d72ee844a569d3","pulse":"spatial-computing","pulseName":"Spatial Computing Pulse","title":"MarineVerse waiting on OpenAI plugin review","url":"https://x.com/MarineVerseVR/status/2114157085411942800","synopsis":"VR sailing studio MarineVerse asked OpenAI's @thsottiaux how long plugin submission review usually takes, saying it has been more than 10 days since they submitted theirs. It's a small post, but a sign of XR developers trying to get into ChatGPT's app ecosystem.","also":[],"section":"Company News","publishedAt":"2026-10-25T00:57:00Z","firstSeenAt":null,"editionAt":"2026-10-25T00:57:00Z","rank":5},{"id":"4c4fdddeb5ea6f1a","pulse":"spatial-computing","pulseName":"Spatial Computing Pulse","title":"A VR voice cautions on always-on uncensored local agents","url":"https://x.com/LiveFromVR/status/2114156457557963015","synopsis":"@LiveFromVR quoted a popular post (about 204 likes) from someone running a 24/7 local agent on an abliterated (safety-filter-removed) model across two DGX Sparks to scan their network for security holes. LiveFromVR calls it a cool idea but risky unless done very carefully, since such models \"can get a little overzealous.\"","also":[],"section":"Trends & Analysis","publishedAt":"2026-10-25T00:57:00Z","firstSeenAt":null,"editionAt":"2026-10-25T00:57:00Z","rank":6}]}